// * Only one process at a time can use a buffer,
// so do not keep them longer than necessary.
//
-// The implementation uses three state flags internally:
-// * B_BUSY: the block has been returned from bread
-// and has not been passed back to brelse.
+// The implementation uses two state flags internally:
// * B_VALID: the buffer data has been initialized
// with the associated disk block contents.
// * B_DIRTY: the buffer data has been modified
b->next = bcache.head.next;
b->prev = &bcache.head;
b->dev = -1;
+ initlock(&b->lock, "buf");
+ initsleeplock(&b->sleeplock);
bcache.head.next->prev = b;
bcache.head.next = b;
}
// Look through buffer cache for sector on device dev.
// If not found, allocate fresh block.
-// In either case, return locked buffer.
+// In either case, return sleep-locked buffer.
static struct buf*
bget(uint dev, uint sector)
{
struct buf *b;
acquire(&bcache.lock);
-
- loop:
// Try for cached block.
for(b = bcache.head.next; b != &bcache.head; b = b->next){
+ acquire(&b->lock);
if(b->dev == dev && b->sector == sector){
- if(!(b->flags & B_BUSY)){
- b->flags |= B_BUSY;
- release(&bcache.lock);
- return b;
- }
- sleep(b, &bcache.lock);
- goto loop;
+ release(&bcache.lock);
+ acquire_sleeplock(&b->sleeplock, &b->lock);
+ release(&b->lock);
+ return b;
}
+ release(&b->lock);
}
// Allocate fresh block.
for(b = bcache.head.prev; b != &bcache.head; b = b->prev){
- if((b->flags & B_BUSY) == 0){
+ acquire(&b->lock);
+ if (!acquired_sleeplock(&b->sleeplock)) {
+ release(&bcache.lock);
b->dev = dev;
b->sector = sector;
- b->flags = B_BUSY;
- release(&bcache.lock);
+ b->flags = 0;
+ acquire_sleeplock(&b->sleeplock, &b->lock);
+ release(&b->lock);
return b;
}
+ release(&b->lock);
}
panic("bget: no buffers");
}
-// Return a B_BUSY buf with the contents of the indicated disk sector.
+// Return a locked buf with the contents of the indicated disk sector.
struct buf*
bread(uint dev, uint sector)
{
void
bwrite(struct buf *b)
{
- if((b->flags & B_BUSY) == 0)
+ if(!acquired_sleeplock(&b->sleeplock))
panic("bwrite");
b->flags |= B_DIRTY;
iderw(b);
void
brelse(struct buf *b)
{
- if((b->flags & B_BUSY) == 0)
+ if(!acquired_sleeplock(&b->sleeplock))
panic("brelse");
acquire(&bcache.lock);
-
+ acquire(&b->lock);
b->next->prev = b->prev;
b->prev->next = b->next;
b->next = bcache.head.next;
bcache.head.next->prev = b;
bcache.head.next = b;
- b->flags &= ~B_BUSY;
- wakeup(b);
+ release_sleeplock(&b->sleeplock);
+ release(&b->lock);
release(&bcache.lock);
}
int flags;
uint dev;
uint sector;
+ struct spinlock lock;
+ struct sleeplock sleeplock;
struct buf *prev; // LRU cache list
struct buf *next;
struct buf *qnext; // disk queue
uchar data[512];
};
-#define B_BUSY 0x1 // buffer is locked by some process
-#define B_VALID 0x2 // buffer has been read from disk
-#define B_DIRTY 0x4 // buffer needs to be written to disk
+#define B_VALID 0x1 // buffer has been read from disk
+#define B_DIRTY 0x2 // buffer needs to be written to disk
struct pipe;
struct proc;
struct spinlock;
+struct sleeplock;
struct stat;
struct superblock;
void release(struct spinlock*);
void pushcli(void);
void popcli(void);
+void initsleeplock(struct sleeplock*);
+void acquire_sleeplock(struct sleeplock*,struct spinlock*);
+void release_sleeplock(struct sleeplock*);
+int acquired_sleeplock(struct sleeplock*);
// string.c
int memcmp(const void*, const void*, uint);
#include "defs.h"
#include "param.h"
#include "fs.h"
-#include "file.h"
#include "spinlock.h"
+#include "file.h"
struct devsw devsw[NDEV];
struct {
begin_trans();
ilock(f->ip);
- r = writei(f->ip, addr + i, f->off, n1);
+ if ((r = writei(f->ip, addr + i, f->off, n1)) > 0)
+ f->off += r;
iunlock(f->ip);
commit_trans();
break;
if(r != n1)
panic("short filewrite");
- f->off += r;
i += r;
}
return i == n ? n : -1;
uint dev; // Device number
uint inum; // Inode number
int ref; // Reference count
- int flags; // I_BUSY, I_VALID
+ int flags; // I_VALID
+ struct spinlock lock;
+ struct sleeplock sleeplock;
short type; // copy of disk inode
short major;
uint addrs[NDIRECT+1];
};
-#define I_BUSY 0x1
#define I_VALID 0x2
-
// device implementations
struct devsw {
// It is an error to use an inode without holding a reference to it.
//
// Processes are only allowed to read and write inode
-// metadata and contents when holding the inode's lock,
-// represented by the I_BUSY flag in the in-memory copy.
-// Because inode locks are held during disk accesses,
-// they are implemented using a flag rather than with
-// spin locks. Callers are responsible for locking
+// metadata and contents when holding the inode's sleeplock.
+// Callers are responsible for locking
// inodes before passing them to routines in this file; leaving
// this responsibility with the caller makes it possible for them
// to create arbitrarily-sized atomic operations.
ip->inum = inum;
ip->ref = 1;
ip->flags = 0;
+ initsleeplock(&ip->sleeplock);
release(&icache.lock);
return ip;
return ip;
}
-// Lock the given inode.
+// Acquire the sleeplock for a given inode.
void
ilock(struct inode *ip)
{
panic("ilock");
acquire(&icache.lock);
- while(ip->flags & I_BUSY)
- sleep(ip, &icache.lock);
- ip->flags |= I_BUSY;
+ acquire_sleeplock(&ip->sleeplock, &icache.lock);
release(&icache.lock);
if(!(ip->flags & I_VALID)){
void
iunlock(struct inode *ip)
{
- if(ip == 0 || !(ip->flags & I_BUSY) || ip->ref < 1)
+ if(ip == 0 || !acquired_sleeplock(&ip->sleeplock) || ip->ref < 1)
panic("iunlock");
acquire(&icache.lock);
- ip->flags &= ~I_BUSY;
- wakeup(ip);
+ release_sleeplock(&ip->sleeplock);
release(&icache.lock);
}
acquire(&icache.lock);
if(ip->ref == 1 && (ip->flags & I_VALID) && ip->nlink == 0){
// inode is no longer used: truncate and free inode.
- if(ip->flags & I_BUSY)
+ if(acquired_sleeplock(&ip->sleeplock))
panic("iput busy");
- ip->flags |= I_BUSY;
+ acquire_sleeplock(&ip->sleeplock, &icache.lock);
release(&icache.lock);
itrunc(ip);
ip->type = 0;
iupdate(ip);
acquire(&icache.lock);
+ release_sleeplock(&ip->sleeplock);
ip->flags = 0;
wakeup(ip);
}
return devsw[ip->major].write(ip, src, n);
}
- if(off > ip->size || off + n < off)
+ if(off > ip->size || off + n < off) {
+ panic("writei1");
return -1;
- if(off + n > MAXFILE*BSIZE)
+ }
+ if(off + n > MAXFILE*BSIZE) {
+ panic("writei2");
return -1;
+ }
for(tot=0; tot<n; tot+=m, off+=m, src+=m){
bp = bread(ip->dev, bmap(ip, off/BSIZE));
{
struct buf **pp;
- if(!(b->flags & B_BUSY))
+ if(!acquired_sleeplock(&b->sleeplock))
panic("iderw: buf not busy");
if((b->flags & (B_VALID|B_DIRTY)) == B_VALID)
panic("iderw: nothing to do");
struct {
struct spinlock lock;
+ struct sleeplock sleeplock;
int start;
int size;
- int intrans;
int dev;
struct logheader lh;
} log;
struct superblock sb;
initlock(&log.lock, "log");
+ initsleeplock(&log.sleeplock);
readsb(ROOTDEV, &sb);
log.start = sb.size - sb.nlog;
log.size = sb.nlog;
begin_trans(void)
{
acquire(&log.lock);
- while (log.intrans) {
- sleep(&log, &log.lock);
- }
- log.intrans = 1;
+ acquire_sleeplock(&log.sleeplock, &log.lock);
release(&log.lock);
}
log.lh.n = 0;
write_head(); // Reclaim log
}
-
acquire(&log.lock);
- log.intrans = 0;
- wakeup(&log);
+ release_sleeplock(&log.sleeplock);
release(&log.lock);
}
if (log.lh.n >= LOGSIZE || log.lh.n >= log.size - 1)
panic("too big a transaction");
- if (!log.intrans)
+ if (!acquired_sleeplock(&log.sleeplock))
panic("write outside of trans");
// cprintf("log_write: %d %d\n", b->sector, log.lh.n);
#include "mmu.h"
#include "proc.h"
#include "fs.h"
-#include "file.h"
#include "spinlock.h"
+#include "file.h"
#define PIPESIZE 512
lk->cpu = 0;
}
-// Acquire the lock.
-// Loops (spins) until the lock is acquired.
-// Holding a lock for a long time may cause
-// other CPUs to waste time spinning to acquire it.
+// Acquire a spin lock. Loops (spins) until the lock is acquired.
+// Holding a lock for a long time may cause other CPUs to waste time spinning to acquire it.
+// Spinlocks shouldn't be held across sleep(); for those cases, use sleeplocks.
void
acquire(struct spinlock *lk)
{
sti();
}
+void
+initsleeplock(struct sleeplock *l)
+{
+ l->locked = 0;
+}
+
+// Grab the sleeplock that is protected by spinl. Sleeplocks allow a process to lock
+// a data structure for long times, including across sleeps. Other processes that try
+// to acquire a sleeplock will be put to sleep when another process hold the sleeplock.
+// To update status of the sleeplock atomically, the caller must hold spinl
+void
+acquire_sleeplock(struct sleeplock *sleepl, struct spinlock *spinl)
+{
+ while (sleepl->locked) {
+ sleep(sleepl, spinl);
+ }
+ sleepl->locked = 1;
+}
+
+// Release the sleeplock that is protected by a spin lock
+// Caller must hold the spinlock that protects the sleeplock
+void
+release_sleeplock(struct sleeplock *sleepl)
+{
+ sleepl->locked = 0;
+ wakeup(sleepl);
+}
+
+// Is the sleeplock acquired?
+// Caller must hold the spinlock that protects the sleeplock
+int
+acquired_sleeplock(struct sleeplock *sleepl)
+{
+ return sleepl->locked;
+}
-// Mutual exclusion lock.
+// Mutual exclusion lock for short code fragments
struct spinlock {
uint locked; // Is the lock held?
// that locked the lock.
};
+// Lock that maybe held across sleeps
+struct sleeplock {
+ uint locked; // Is the lock held?
+};
+
#include "mmu.h"
#include "proc.h"
#include "fs.h"
+#include "spinlock.h"
#include "file.h"
#include "fcntl.h"